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Epic dice que los tiempos de iteración en UEFN bajaron 40% hasta ahora

Epic afirma que el trabajo para mejorar la estabilidad de UEFN avanza. Los tiempos de iteración bajaron en promedio un 40% hasta ahora y aún se planean más correcciones.

Por IslandAtlas

Developer tools on a monitor with a game island in progress

Epic says it has made measurable progress on UEFN stability and iteration time, reporting that the time it takes to push changes into a live session is down by an average of 40% so far. The update was posted on the Epic Developer Community forums on June 24, 2026. Epic Developer Community

In the same post, Epic said it had previously committed to improving two areas that directly affect creators: stability and iteration speed. The company framed the latest update as part of an ongoing effort rather than a finished rollout. Epic Developer Community

What Epic says has changed

  • Iteration time is down by an average of 40% so far.
  • Epic says it has expanded developer-made island testing.
  • The company says it is improving regression coverage and surfacing high-risk defects earlier.
  • Epic says it will keep sharing progress updates as work continues.

For island builders, the biggest takeaway is that Epic is still actively tuning the editor-and-session loop that affects day-to-day production. That matters most for teams iterating quickly on gameplay, Verse logic, and live testing. Epic Developer Community

IslandAtlas note: this update is about tooling performance, not a new content drop. Epic did not announce a release date for additional optimization work in the post. Epic Developer Community

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IslandAtlas es un sitio de analíticas independiente y no está afiliado a Epic Games. La cobertura es editorial; consulta las fuentes enlazadas.

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